(This site is at a very early stage, so lots of missing stuff! See Joystick_Directory:About for more.)
Difference between revisions of "Kraft Premium Joystick"
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{{joystick | {{joystick | ||
| title = | | title = | ||
| image = | | image = Kraft_premium_joystick.png | ||
| brand = [[Kraft Systems]] | | brand = [[Kraft Systems]] | ||
| manufacturer = | | manufacturer = | ||
| type = {{I-joystick}} | | type = {{I-joystick}} | ||
| launch = {{W-launch}} | | launch = {{W-launch}} | ||
| directional = {{I-analogue}} {{I-anfloatswitch}} | | directional = {{I-analogue}} - {{I-anfloatswitch}} | ||
| buttons = 2 ({{I-Lbase}}, {{I-LFbase}}) | | buttons = 2 ({{I-Lbase}}, {{I-LFbase}}) | ||
| cablelength = 5 feet | | cablelength = 5 feet |
Latest revision as of 13:41, 29 March 2022
The Kraft Premium Joystick was an analog joystick, which had the ability to switch from self-centering or free-floating.[1]
Manufacturer's Description
TAKE COMMAND! Kraft puts total mastery of home computer games at your command. Only Kraft gives you:
- PRECISION LINEAR POTENTIOMETERS for more accurate cursor control and quicker response
- TOGGLE SWITCHES for instant selection of "spring-centering" or "free-floating" operation
- PATENTED STICK MECHANISM for smooth, fingertip control.
- DUAL-AXES TRIM CONTROLS for fine tuning joystick to individual software
- TWO FIRE BUTTONS, conveniently placed for fast action
The Kraft difference is advanced engineering. Kraft's high-performance design features are the result of intensive, on-going research - and backed by over twenty years manulacturing experience,
Color coordinated, plug-in Kraft Premium Joysticks are suitable for game, business and graphics software. Take command with Kraft computer products
.. you can feel the difference. Ask vour retailer about our complete line of computer products.
All Kraft computer peripherals carry a FULL 1-YEAR LIMITED WARRANTY.
Reviews
- David Ahl
- Creative Computing Video & Arcade Games
- Spring 1983
Sources
- ↑ David Ahl, Vol 1 No. 1, Creative Computing Video & Arcade Games, Spring 1983